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The Core Rules package contains everything you need to learn how to play, and create your own amazing adventures. If that isn’t enough, it also includes a classic fantasy dungeon crawl to help get new players going, and two one page adventure settings to let you try out different flavours of adventure. Each comes with free maps and STL miniature files to print!
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This dungeon crawl is the perfect first adventure to cut your teeth on… well your characters have no teeth so that is a bad metaphor. It’s a good starting adventure for new players and people who have been playing other systems., taking you through building a simple but lovable character, and then lets your DM take you through a magical dungeon with many puzzles, confrontations, riddles, traps, and monsters… or maybe just some of those things because it’s super customizable. It can be a 1 shot lasting only a single session, or an epic dungeon romp that you split over multiple sessions. Good luck!
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When an explosion wakes up the off duty crew of a science vessel, it’s up to the team to figure out what happened, get things working, keep things working, and get the ship out of its decaying orbit!
This adventure doesn’t have much combat (if any), and focuses on solving a mystery while constantly dealing with things going wrong on the ship. Can be played as a fully immersive role play experience or more like a board game for those just starting out.
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“You are all ‘Joe’ clones sent to rescue a VIP from his cargo ship that has been infested with killer robots. The Ship is lost, you can’t rescue everyone, and the VIP wants his cargo.”
This is a simple sci-fi adventure that introduces players to a small fragment of the Parallax universe. There is more going on with the mission than a straight shootout of course, and if the players and DM want to, their characters can get involved with moral choices, off the wall technological solutions, and interpersonal drama amongst the player characters and the ship’s crew… If you can stay alive that is.
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“The Commune sent your group to find a stash rumoured to be in the warehouse district. It should have been safer with the heavy rainfall, and you did get the stash, but that’s when everything went to hell! There was an explosion. A trap, or maybe just bad luck. The dead poured in and your group scattered. Escaping into the flooded utility tunnels, you splashed your way through the darkness with the echoes of the infected close behind you. Finally, you find a ladder to the surface, and the hatch opens without a fight…” Note: This can be a dark setting with nasty things happening to people. Talk to your DM before starting to establish boundaries.
“The scribbly notes version of this adventure was the first beta test we ever did with SARIL, but it is much longer and more complex than ‘The Warehouse’ adventure. In time I want to tidy up the notes and expand on the setting because it was very popular and the undead were far from your run of the mill zombies.”
Note: This setting book is still in development and details will likely change.
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“You are all ‘Joe’ clones sent to rescue a VIP from his cargo ship that has been infested with killer robots. The Ship is lost, you can’t rescue everyone, and the VIP wants his cargo.”
This is a simple sci-fi adventure that introduces players to a small fragment of the Parallax universe. There is more going on with the mission than a straight shootout of course, and if the players and DM want to, their characters can get involved with moral choices, off the wall technological solutions, and interpersonal drama amongst the player characters and the ship’s crew… If you can stay alive that is.
This book is being created to expand and continue on from the events of ‘Clone Cargo Crisis’ giving players and DMs a number of factions of various species to play with, plenty of sci-fi gadgets, and three new adventures with STLs maps and tokens.
Note: This setting book is still in development and details will likely change.
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“A secret expedition to the frozen Himalayas is underway, or at least it was supposed to be secret. A mysterious group has been following you, the weather is getting worse, and you swear you can hear wolves calling in the night.”
This is a relatively short and straightforward deadly eldritch mystery expedition… as these things go. Set in the early 1900s.
“It was supposed to be a nice boat trip, but then there was a storm, and the ocean froze, the power keeps going out… and you’re most definitely sure there is something moving in the shadows.”
This is a survival mystery set on a small cruise ship in the 1990s. Figuring out what the hell is going on is likely the only way anyone is getting out of this situation alive.
Note: This setting book is still in development and details will likely change.
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“When the princesses wedding to a demon is interrupted, she and her entourage must flee through the many pocket dimensions of chaos, but the paths have all changed. and fate tightens it’s grip with every mis-step ”
This is a sprawling fanasy adventure that may feel like planescape crossed with avatar: the last airbender… while throwing in a dash of hellraiser.