If you’d like to jump right in, the basic rules for the player can be picked up from a simple 1-page guide, that has refences to each section in case you need more detail. There are also plenty of notes for new DMs (the person who runs the game) to get you up and running in no time. If you want to keep things simple and all in the dramatic Theatre of the mind? Sure. No problem! Want deep tactical battles with high risk multiple actions, combat canges, damage types, armour, cover, limb targeting, dual wielding, charging up power, cooperative spell casting and beam struggles? We have that covered too! It’s really up to you.